You should categorise this as a game rather than a mod. "Mod" normally implies a modification of an existing game, often only lightly changing things. What you've made is a T-Engine "module", which is simply a game making use of T-Engine code. You're underselling your work by calling it a mod!
Crisis of the Chrononaut
A downloadable game for Windows, macOS, and Linux
You're a graduate student, working for a genius professor who thinks he's found the secret to time travel. Suddenly, the time machine he's working on goes beserk, then disappears. It seems the machine he was building is now tearing apart the fabric of time. Portals start appearing that connect to other times, including the Cretaceous period, the Ice Age, and pirate times. You can enter the different eras and explore, but hostiles from each of these periods can emerge to fight you as well. Your mission: enter the portals, find the missing time machine, and destroy it before shatters time itself.
This is built as a mod for T-Engine4, but can be downloaded and installed as a standalone game.
If you find any bugs or have any suggestions, please report them using the Github issue tracker.
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Ok. I was under the impression that there wasn't a difference between a T-Engine module and a game modification. I'll reclassify it. Thanks for the advice!
If you're interesting in the game, then you should know that it's 90% finished, but the last 10% is the bug-hunting and balance. The balance is awful right now, and I didn't have time to fix it before the 7drl period ended.
I'll post an overview of the status ("What does incomplete mean?") on the devlog here on itch.io soon.
You going to keep working on it? Would be great to see a fixed up post-7DRL version.
Yeah, I'm going to work on it some more this next week. I'm a little burned out, so I'm taking a week to catch up on everything else. But sometime mid or late next week I'll release a "1.0" version that's complete enough for a 7drl.